- INSURGENCY SANDSTORM PS4 REVIEW MOD
- INSURGENCY SANDSTORM PS4 REVIEW FULL
- INSURGENCY SANDSTORM PS4 REVIEW SERIES
It’s a positional system, so getting separated from teammates means you won’t be readily able to communicate with them. Using your mic to talk to your teammates, too, can give your position away if you’re shouting or blabbering in the wrong place at the wrong time. Gas and smoke can be countered with the equipping of a gas mask, but it’ll take up precious space that could be used for weaponry. Sprinting, smoke and tear gas will cause avatars to audibly cough, wheeze and complain, which is a terribly weeny thing for hardened warriors to do, but it makes tactical grenades an invaluable tool. This means you’ll likely be hit by a marksman rifle’s shot well before you hear it, especially if they’re hiding well, and you’ll slowly start learning to place your enemies based on the muffle of their fire.īattle chatter from player avatars play an important role, too. Firstly, the sound of weapon fire is physically modelled, meaning it stretches and muffles based on distance and the materials through which the sounds are penetrating or bouncing off of. While listening for footsteps in multiplayer FPSs has been an essential tactical input since the days of Quake, Sandstorm adds a few tactical wrinkles to putting one’s ear to the ground. It sounds simple to the point of redundancy when I put down on paper like that, but as with all shooters, the devil is in the details, and Sandstorm makes for a damned exciting game even if it doesn’t sound like one.Īnd yet, it’s sound that is the most crucial detail in Sandstorm, and arguably the most versatile weapon. So what exactly is this game in a nutshell? Sandstorm is an infantry-focused multiplayer shooter that offers the ballistics and pacing of a simulation game like ARMA but packed into smaller-scaled territory control battles that don’t require a doctorate in Strategy and Topography to navigate.
INSURGENCY SANDSTORM PS4 REVIEW MOD
This little mod that could seems poised to gain a new level of popularity thanks to a grand visual and aural overhaul.
INSURGENCY SANDSTORM PS4 REVIEW FULL
Since the nimtards’ once stern playgrounds of poo-brown colour palettes and hard-man jargon have made the full loop in terms of settings and levels of silliness in other franchises to capture new audiences, it looks like Insurgency is all that’s left. It’s a shame then, as Insurgency proved the value of aiming for a more realistic game with truly tense firefights and more deliberate pacing.
INSURGENCY SANDSTORM PS4 REVIEW SERIES
Realism, once being the subjective shorthand of insecure, unenlightened nimtards for whom military-themed shooters were the only legitimate form of entertainment besides huffing petrol and headbutting one another, kind of meant this series catered to a small crowd. Insurgency started life off as a multiplayer mod for Half-life 2, then eventually a fully standalone game attempting to cater to a crowd for whom the likes of Counter-Strike and Day of Defeat weren’t quite “realistic” enough. With both 800 pound gorillas in Call of Duty and Battlefield now behind us and settling into their familiar rhythms of microtransactions and balance-tweak blunders respectively, some of the great unwashed (aka my adoring public) might be feeling the need for something with just a little more in their never-ending quest to “get some.” Insurgency: Sandstorm has got the goods then if you’re feeling like the old staple franchises aren’t quite intense enough for you, as I can now attest with my recently acquired trembling hands and the thousand-yard stare. With Insurgency: Sandstorm being the third military shooter I’ve reviewed this holiday season, I think it’s safe to say that I’m now the de facto patron saint for all that is pew pew and “oo-rah” here at GameCloud.